Below are the technical specification outlining how to make and upload files for the Big Screen for the 2020/21 WBBL season.
Venues and specs are subject to change as the fixture is finalised.
We recommend bookmarking this website and joining our MKTG specs mailing list to make sure you always have the latest information.
- Video & Static

Video & Static - Dimensions
Venues | File Dimension | Safe Zone |
---|---|---|
All | 1920x1080 | 60 pixels from edge |
Video & Static - File Format
Content | FPS | File Type | Codec | Duration | Audio |
---|---|---|---|---|---|
Video | 25 | .mp4 | H.264 | Unspecified | AAC 48KHz 16bit |
Static | - | .jpg or .png | RGB | - | - |
Video & Static - MKTG Drop Asset
Content | MKTG Drop Asset |
---|---|
Videos / Animations | Big Screen Videos |
Static | Big Screen Graphics |
TVCs | TVC |
- Frames

Frames are full screen graphics that sit around the outside of live footage on the big screen.
If your frame is a static image, supply a .png with alpha where the vision will come through.
If your frame is animated, supply an .mp4 with solid magenta (#FF00FF) or solid green (#00FF00). Choose whichever colour is most different to your frame graphics.
Consider how your frame will be used and which areas of the screen you might be covering up. For example don’t cover up an area of the frame that is likely to feature people’s heads if it is for an interview segment.
.tga sequences will need to be put in .zip files to be uploaded to Drop.
Frames - Dimensions
Venues | File Dimension | Content max width | Content max height | Safe Zone |
---|---|---|---|---|
All | 1920x1080 | 220px | 220px | 60 pixels from edge |
Frames - File Format
Content | FPS | File Type | Codec | Transparency | Duration | Audio |
---|---|---|---|---|---|---|
Video | 25 (50i) | .mp4 | H.264 | Chroma Key #00FF00 or #FF00FF | Unspecified | AAC 48KHz 16bit |
Static | - | .png | RGB with alpha | Alpha | - | - |
Frames - MKTG Drop Asset
Content | MKTG Drop Asset |
---|---|
Frame | Big Screen Elements |

When creating frames you should aim to not cover too much of the big screen vision. We recommend taking up no more than 220 pixels from the height or width of the screen.
- Transitions (RTDs)

Transitions (sometimes called RTDs) are quick one second animations that play before or after a replay. When creating transitions, the first and last frames should be completely blank (full alpha), and the middle frame (frame 13) content should completely fill the frame.
Transitions - Dimensions
Venues | File Dimension | Safe Zone |
---|---|---|
All | 1920x1080 | 60 pixels from edge |
Transitions - File Format
Content | FPS | File type | Codec | Duration | Audio |
---|---|---|---|---|---|
Transition | 25 | .tga sequence | 32bit RGB with alpha | 26 frames | - |
Transitions - MKTG Drop Asset
Content | MKTG Drop Asset |
---|---|
Transition | Big Screen Elements |
- Bugs

Bugs are small graphics in the corner of the frame, usually at the bottom.
Bugs run on the big screen after a transition. When designing your bug, consider it is going to be played over footage, so you should attempt to differentiate it from the background. This could be with a drop shadow or a small shape.
Bugs can include: Brand logo, tagline or reference to which moment it is being played over (eg. “4” if it is for a 4).
Bugs - Dimensions
Venues | File Dimension | Safe Zone |
---|---|---|
All | 1920x1080 | 60 pixels from edge |
Bugs - File Format
Content | File type | Codec |
---|---|---|
Bug | .png | RGB with alpha |
Bugs - MKTG Drop Asset
Content | MKTG Drop Asset |
---|---|
Bug | Big Screen Elements |
- Content Guidelines
What works best
- High contrast graphics
- Bold logos and type
- Dark backgrounds with light text / logos
- Short messages
- Consider having the brand logo or main message on screen for majority of the time
What to avoid
- Flashing or overly distracting graphics
- Very fast movement
- Small or thin text
- Limit unbranded time and space
- Submission & Deadlines
Submission
All content is to be provided through our upload and content management portal MKTG Drop.
You will need to be set up as a user, contact Christie Bence to get started.
Instructions on how to use Drop are available here.
Deadlines
Match | Deadlines | Date |
---|---|---|
Start of season matches – 10th Dec – 31st Dec 2020 | 2 ½ weeks before each Match Day | First match deadline: 20th November 2020 |
To be confirmed by 16th Nov 2020 – Venues and matches played between 1st – 12th January 2021 | 3 weeks before each Match Day | First match deadline: 11th December 2020 |
To be confirmed – 1st Dec 2020 - Venues and matches played between 13th – 26th January 2021 | 3 weeks before each Match Day | First match deadline: 23rd December 2020 |
To be confirmed – Date TBC – Venues and matches for Finals matches | 3 weeks before each Match Day | To be confirmed upon further announcements |
Contact MKTG immediately if you are unable to meet these deadlines.
- Contact
MKTG has an expert in-house studio, specialising in stadium content creation and conversion.
Find out more here and contact Iliyas Hafiz to find out how we can help you.
BBL Cricket specs – MKTG
Page created 30/10/20
MKTG Drop Asset names updated 09/11/20
Gabba Parapet specs added 10/11/20